Armor is stronger then Hull, when comes to HP, in return it is heavier. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. - smaller than torpedoes. Support us on Patreon - us at - lot of nice looking turrets for all types of weapons. There may be a problem with the old weapon Mod (I'm fixing it. Bolters have slightly more range then Chainguns, although both can be found with + range mods. As far as I know, all the weapons in the game come in the form of small, pre-made turrets. Again, this is just for 1 type of weapon. Please see Weapon Mechanics for details on the basics of your hunter tools. I have also included a list of weapons and their weapon code to spawn them named "avorion. Black Markets are a feature introduced in the DLC: Black Market. The V 0. 2. Arsenal SRM/Lancer/Vauss Rifle: all pretty well balanced and interesting. C-Tier: Bow, Musket, Rapier. My ship is pretty tanky relative to the damage I output so I want something with good sustained damage at close-med range Right now I'm using cannons because they happened to be the best i've found but I've been ending up in a long of long engagements and I want something that has a higher uptime / less overheating. The randomness of the weapons is silly, there should be a way to properly design whatever weapons you want. 0 r22102; Patch 1. Turrets are used for combat or mining. For passive pest control on a massive. Laserzwei's Carrier Commander. Fighter specific. There may be a problem with the old weapon Mod (I'm fixing it. A tag already exists with the provided branch name. Your ship's Omicron value is balanced against the average Omicron value of the sector you are in. Coaxial weapons seem counter-intuitive. 3 Posts 3 Topics Last post by Erik L in Via Astrum on September 11, 2008, 07:13:47 PM Recent Posts New Players C# Tutorials . Hey Space Pilots! 🚀. matt May 21, 2020 @ 7:18pm. That one Weeb Aug 14, 2017 @ 7:58pm. ago. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. Fixed weapons should be slightly more potent overall and could be given further character by having lower rof but higher projectile damage. Bonus damage to hull or shield etc. The higher the rarity, the more points you have to spend on fighter stats. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. I usually start with chainguns because of no choice. Every group of bandits that spawn in for me have a ship that's only one 1 block thick and extremely long if it gets hit by weapons it spins very fast and uncontrollably like a helicopter this makes it nearly impossible to hit with weapons and makes it impossible for npcs to destroy or do damage t. Naming Scheme [| ]. Press P go in the first tab. 9. PvE or PvP, that's why it's good to use a variety of weapons and know when and how to use them, rather than simply relying on a single weapon type that's good in some circumstances but less effective in others. Blocks. Weapon Weapons M Mining Laser Categories Community content is available under. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Avorion > General Discussions > Topic Details. So a 4-slot weapon's damage is replicated by a full 12-squad. The player may use commodities to craft their own turrets at any factory. Steam Workshop: Avorion. - updated to Avorion 2. 2k omnicron of chainguns vs 2k omnicron of pulse cannons or any other type of weapon means things can get dangerous very fast. Rarity: Rare. Profit? No no good sir! I was Soooo compelled by my lack of understanding of how to adjust code to modify the game to suit my playstyle fun factors,The base cost of the weapon is Weapon DPS/Slot * Y (y is some value in data) * slots. They "feel" the same when using them: slow rate of fire, long range, high damage. Cannons are usually the ones that works somewhat well for me on auto. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. Example: T1M-LRD-Tech Cargo Extension. 1. ESCC Weapons: gives above weapons to enemies; now they are balanced! Hydra torpedoes: kind of a gimmick, but makes missile boats feel more impressive; works with 'Torpedo Auto Targeting', but not quite in the. lua is extended to add a new generator function for the new turret type and some specifics. In Halo lore, humanity uses a special type of gun in big space battles. add Buest type Positron beam turret. except that there's no sound in space period (barring potential outlandish interactions between celestial bodies and the interstellar medium), yet we can hear chainguns, railguns, engines, etc. Eleonora’s Poleblade, Marais Executioner Sword, Mohgwyn’s Sacred Spear, Morgott’s Cursed Sword, Rivers of Blood. Trinium - Blue. 5 IIRC), I found good weapons of pretty much every type. 4. Credits and materials should be the barrier to being able to manufacture better weapons not luck. Description. DPS calculation for tooltips and simulation isn't perfect and has some big issues, but damage type and weapon count is at least consistent even if it's weird. Constitutional Arms is an American weapons manufacturer that offers several products in Cyberpunk 2077, and we currently know two of them: Constitutional Arms Unity and Constitutional Arms M2067 Defender. The staple of the universe of Avorion! You cannot enter a system without running into two or three of them, no matter where you are. In your avorion_galaxy folder, create a text file called modconfig. In this set of streams/videos we will be progressing through a normal. 3. These scripts are loaded by the game and provide functions that will be executed by the. Crafts. Available on Steam, Gog, and Itch, and is a very good, hard-scifi "X lite". 56 HP, 36 mass, and cost 5 avorion and 67$. lua (data/scripts/lib folder) if you open it with Nodpad++ or similar program and scroll down to line 36 you wi. You need this gun ASAP. Examples: 1st weapon: titanium, exceptional, double, tech 16, dps 45,1 2nd weapon: naonit. Please help me keep going by donating $1/month on Patreon - As such this makes the weapons seem Meh especially when one type is all ways the highest as teslas are now. Both weapons and modules are limiting factors that throttle fleet growth, so always be looking for more. #1. 5 has failed to work. If you're at war with a faction, destroying their mining vessels will drop mining lasers at a high rate. 1 Iron; 3. 1 Posted September 24, 2021 Hi Modders and Developers, I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. Weapons are divided. After its shield is down, it will begin to summon larger. This is an addon of the Weapon Engineering mod that allows turrets to be modified from research stations. in as many areas as I could handle over 2 years of development. Higuera Dec. For more variety. Originally posted by A Spicy Meatball: The one you want is the Avorion Commands Package by Aki on the Avorion. Be aware of weapon overheating too. Coaxial weapons seem counter-intuitive. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". The blueprint is a crap quality copy of the weapon, at something like (Tier-2 levels), or the same l. They have a distinctive look, with coloured, glowing spots. 5 km. I've heard that Titanium, then Trinium and Xanion are for sure upgrades no matter what you're doing. fandom. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. . and there you have it, you get the Legendary Achievement and have a Legendary. Hello, I am playing avorion single player and I wanted to try out some mods. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. The reason why I would love to use this is for RP purposes (Halo/Star Wars) and consistency of weapon types across my ships. 6. The base cost of the weapon is Weapon DPS/Slot * Y (y is some value in data) * slots. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Personally i've seen more issues with mid to long range turrets with fast "projectiles" (i. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. R. #2. Prowler class patrol ship 2-3 slots. Letting the old thread die for now. Missiles: One of the longest range weapons with superior accuracy. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. The end results speak for themselves, currently in my playthrough I have killed the Worm and I have 6 different weapon types in my capital ship, all weapons were crafted in Ogonite space and I have dozens of researched purple, red and yellow Ogonite/Avorion weapons that are, for the most part, far from a DPS upgrade. 8 so far. It will allow them to be coaxial and gives them a larger budget for stats. Tesla guns are a worse fit because they have dreadfully short range. ++I haven't found anything close to rail guns effectiveness against hulls. IE: Circumnavigate and cross the rifts, Figure out how to, and cross the barrier, get Avorion and kick every factions hiney that you did not like. 2. It's weak and worthless. The Avorion vids are by far the worst performing vids, earnings-wise. Combats pretty basic, the only real issue are enemies resistant to your damage type. First of all, i am a bit new to this game. Good for trying out stuff and help finding bugs or to give you back things you lost because of them :P. 2 avorion exceptionals i had made. this can be on both top and/or bottom -- relatively thin body side to side. The Last Priest. I'm trying to understand weapons in this game. 1. I've resorted to both Google and experimentation to find out what they do, but I only feel partly successful. Created by Laserzwei. e. Tier 3 Captains are. Back again with more questions. Weighs almost the same, it’s cheaper, and it’s tougher! (Numbers based on the wiki, hopefully it is accurate!) The DPS of the weapon is roughly 1/7th of the turret blueprint. Tech Level for Weapons. Have available to spend on fighter stats. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way. Basically, all features of X-games (start from flying a single ship, end as a corporation with multiple ships and factories), but on. Helium Rain definitely fits the bill. Simple Asteroid Respawner is an Avorion mod developed by LaserZwei. Mods. I used Ohm/DPS for displaying the stats. Rocket launchers. . Avorion. as long as it is not larger than the dimensions of the block's surface. Highest dps I ever had was one of the first runs of Avorion I ever did. Battleship Legion (11-Slot) [V. 630 fire power size 1 and since i made them i recall only 1 loss so far in combat and remember when choosing the the weapon to put on it the fire power is reduced by 2/3rds or more i'm not sure ,i made 1 using a cannon that was 12,000 and change to make a fighter and got a fighter with 128 fire power and 18 k range. There does seem to be a cap to where tech level actually increases stats, looks to be in. Avorion. The only clue is weapon. Higher tech level = more crew = bigger size of the turret. Each weapon has its own look, as well as its own sound when fired. The closer you are to the Core, the higher Omicron value you will need to stay safe. Turret factories randomly produce turrets with random traits such as Burst. 8. Firstly can I say how much I already love this game despite being in alpha. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. Higher tech level = more crew = bigger size of the turret. Iron - orange/Brown, can be found everywhere. 55 HP, a mass of 37. With rail guns I like to pair lightening guns. )Rarity also makes a big difference when using the weapon to build a fighter. There are 7 types of resources in Avorion. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. 38 and earlier too. You can get some that penetrate shield. I like the balance the game uses with weapons vs protection types. Tracking button doesn't work. Eh, coaxial weapons are just weapons in a fixed position. Avorion Turret Types And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships! Trade Damage types I'll ignore for the most part because they should be obvious. This stops weapons from constantly firing, affecting your damage per second. Sit back and relax and as we look at each turret weapon in the game with some fun music!!!I cover Chaingun, Bolter, Railgun, Tesla, Plasma, Lightning, Cannon. EagleGundam. Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. Maybe instead of building big and expensive stations in a sector in order to capture it, we could instead put down a comm satellite and a couple of weapons platforms combined with the occasional AI patrol and have those be a way of marking the. Totale firepower of my ship is classsed as 90k omicron. Switch Axe (スラッシュアックス surasshu akkusu, "slash axe") is a weapon category in Monster Hunter World (MHW). Max speed is the same (depends only on size of engines). There are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. 6. Get a captain, automate quickly. Chainguns are largely trash. Game, convention, or other type get togethers. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. Railguns get up to maybe 400 on an exotic one, same with lasers. In addition, their target intercept speed has been dramatically boosted. It's heavy, but gets the job done. If the shield damaging is lightning, stone negates it. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. if you go for pvp there might be better weapons as rail guns stop at armored hulls. Or even its own setting. . With all equipment costing money to fix and resupply, you’ll be using a variety of different weapons throughout the Armored Core 6 length and Armored Core 6 missions. . For recharging batteries, you also need excess energy generation. Sell Avorion Ores to a Merchant Ship. 0. Have had multiple occasions of obtaining weapons with the same tech level, every stat. Railgun. Penalty: Rate of Fire decreased by 10%. If you use non-carrier AI combat ships, than you'll want turrets that turn quickly. Material type makes no difference to same stat items, other than limiting where you can place them (Trinium must be placed on trinium or a lower tier material) but as others have said, it does limit what you can mine. Type: Salvaging, Mining, Chain Gun. Research stations allow you to combine 3 to 5 items into a new item. -Small block penetration and explosion range - Low continuous shot - Low Time Until DepletedWeapon Tiers. I'm not sure how that would play out with the integrity fields. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Same goes for weapon type - Different types of weapon may suit different combat and play styles. 49K subscribers Subscribe 10K views 3 years ago Sit back and relax and as we look at each turret weapon in the game with some fun music!!! I cover Chaingun,. 4, hull damage of 5. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. Every Turret produced at a turret factory also has different traits. . For Avorion I did so in 1. -New damage types. A-Tier: Fire Staff, Great Axe, Sword and Shield, Void Gauntlet. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4. ) Warpgates now have a compass directional icon to indicate which direction on the galactic map they will send you. gamepedia. this 7 rail guns and one salvage laser gave me 13. So they could reduce swingyness of some of the stats but if anything i would actually like more weapon types (like electronic warfare systems would be cool. Coaxial Weapons are giant weapons that require a pretty hefty ship to utilize. Posted October 11, 2020. 4 and shield damage of 5. Extra cost multipliers based weapon range, damage type etc. Fly to a oblisk marked with a hand, drob 3 bouys with some distance between each, wait, collect data. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. 2b. Railgun. Tesla weapons fire beams of electricity at the target, dealing damage per second. 💬Discord: 💲 Patreon: 💲 Paypal. Content titles and body; Content titles only4. ago. Damage Type. So far, I downloaded and installed a couple ones from the steam workshop (some that add factions and Weapon Engineering, which allows to modify turrets). Crafts. 5 block of ogonite armour (one tier lower. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Any type of station can become a Black Market associate, whose identity can be unveiled through an informant. According to. With avorion providing a balanced mix of everything but less weaker than the better equivalent. For learning how to do things in C# Aurora. Created by deep. Posted February 1, 2017. For example, 1x1x1 avorion hull will have 45. 2) I needed weaponry to easily test the destruction of strong enemies. /run Entity ():addScript ("lib/entitydbg. 5 iron coaxial). Each tier of material should have increased min/max values over the lower tiered onces. First off, since this game was very much about building your own ship, I sort of assumed it was going to be a pretty involved affair. Xanion - Bright yellow. 99 Posts 27 Topics Last. 31. Blocks. . Equip your stations with fighters for defense, and put your guns on long arms far from the central mass so you have ~180 degree arcs of fire from each. Currently there are 4 types of weapons in the mod:-Heavy Turbo Laser = High damage on hull , very. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. Ships are objects that can be controlled by the player in Avorion. chainguns. by far. Also you might want to consider adding a proper weapon designer into creative. Mods. A few of the points that might not be covered: Daredevils get bonus weapons from expeditions relative to what other classes get; it's a small bonus (probably too small) but that's what makes them technically "better". Back again with more questions. Materials. Ahem. Elden Ring features 308 Weapons from new categories as well as some returning ones from previous Souls games. This guide will give some basic input about the two best ways to obtain very powerful turrets. g. What I have so far is below. (you need to be server admin or playing sp) you just need to type the following command: /give playername amount stuff <--- can be credits or material Example: /give Sheddari 500 credits #12. by eddybruch. just fine, even if they're not affecting our. Feb 22, 2019 @. It also makes the code less obnoxious to. Weapon and Upgrades Farming. @avorion. (weapon. Damage Type. "Very realistic representation of space & star systems" is the primary reason people pick Elite: Dangerous over the competition. I have a question about damage types. Mixed turret types are mainly to help punch through harmonised shields - they can't be resistant to two types of damage at once. They’re very strong, but vulnerable to attack and limited in use. [Discussion] Proliferation of Shield Penetration weapons. Open the Hunter’s Notes > Weapon Controls menu and read about each weapon. Their stopping power is unrivaled, but the weapon type is evenly. Also, the IA can have theses weapons colors depending on his faction color. For recharging batteries, you also need excess energy generation. 3. 1. Diplomacy. In my first game (0. This is an addon of the Weapon Engineering mod that allows turrets to be modified from research stations. Guided torpedoes should have a limit. The material of the turret blueprint determines the base stats of the fighter. A Magnetic Accelerator Cannon, or MAC for s. Subscribe. I was watching a youtube series on Avorion from EnterElysium, I scrolled down to the comment section and found this comment: Maciej Naumienko "This game needs bigger weapons. Please Don't Forget to 📥 Subscribe, 📝Comment, 👍🏻Like! :. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Both turrets and modules can be researched, as long as you have a minimum of 3. Best Physical/Energy Damage-Type Shotgun. The follow list got all ship sorted in fleet and slot groups. Which weapon is the best to fight enemies using Xanion? Or should I wait for Ogonite to get even. List of mythological weapons; List of practice weapons; List of rockets; Lists of swords; List of types of spears; List of torpedoes; By country. You need to have boarders on board your vessel (not. 138. #1. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. This stops weapons from constantly firing, affecting your damage per. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. This suggestion is intended to avoid no-weapon situations where you die and lose all your weapons early game. The main points you see repeated tend to be the imprecise targeting (issues leading targets with some weapon types), the turrets returning to resting position by default while still in combat but without an active target (which causes problems with any turret that has a slow rotation speed), and the turrets inability to prioritize targets. Torpedoes are classified by two different attributes: the warhead and the body. Energy weapons I try to prefer plasma ones for their shield stripping capabilities, and physical I try to prefer antimatter - especially if it's a weapon that can deal damage to multiple blocks at once. Now, the only things coming even close to 3k are chainguns and bolters (1k slot dps). Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken. I stick with my favourites: lightning, tesla, pulse cannon, bolters. BleiEntchen • 8 mo. and one legendary i researched up from 25 of the ones i could make ( they were made and research as close to the core as i could find. Please help me keep going by donating $1/month on Patreon - such this makes the weapons seem Meh especially when one type is all ways the highest as teslas are now. TracKtor. . All large projectile weapons (size 6+) rate of fire reduced by 75% All large projectile weapons (size 6+) damage increased by 200% Can be run with weapon cooldown module, however cooldown does not necessarily affect a specifically reduced rate of fire, as the big guns are being prepped with overload shot in this regard. the reason behind removing the damage scaling based on distance to core is because it was allowing the creation of Iron weapons that were better than Avorion in some circumstances and this just felt utterly wrong to me. patch v2. This expansion brings the black market to Avorion. 0. I'm curious if this is a viable idea for super late endgame. Chainguns are largely trash. Mattoropael Feb 14, 2018 @ 11:32pm. After the player makes a first travel to another inhabited sector after the generation of the galaxy (or joining a server), the Adventurer will be encountered, who will tell the basics of Avorions lore and trigger the main quest of the game: "Reach the Center". Every Cargo Bay block consists of an empty room isolated by a mechanized 2. 0. They all have different arma. FuryoftheStars. So, I got to build bigger, get more chip slots, then get more turret system upgrades. Now for the suggestions. Magshot. 3 Naonite; 3. Further details. Astasia Feb 6, 2017 @ 8:38pm. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. true. But if you want to own territory, go for #1. 5k onmicron railgun from a 100k firepower xsotan lol . weapontype. x game a year ago. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs.